Two Not Touch · Free logic puzzle

Star Battle Puzzle Online

Stars 0/20
Regions 10
Time 0:00

Tap once for X, twice for a star, three times to clear.

Generating Star Battle

The generator is placing a hidden star solution, growing coloured regions around it, and checking that the puzzle has one solution.

Your stats

Saved in this browser only.

Controls
Click or tap a cell
X, star, clear
Drag across cells (on a phone, start sideways)
Mark X on the empty cells
Right-click or long-press a cell
Place a star (again to clear)
Arrow keys
Move around the board (after clicking a cell)
Space / Enter
X, star, clear
X
Mark X
S
Place a star
Backspace, Delete
Clear the cell
H
Hint
Enter / Esc
Apply or close the hint
P
Pause / Resume
Ctrl + Z / Ctrl + Y
Undo / Redo

Place stars so every row, column and coloured region has the right count. Stars may never touch, not even diagonally.

Star Battle rules

Star Battle is a logic puzzle on a grid split into regions. You place stars so that every row, every column and every region holds the same number of stars, and no two stars ever touch, not even at a corner. The Board menu says how many: 1, 2 or 3 stars. Every puzzle here has exactly one answer and can be solved without guessing.

You may know it as Two Not Touch, the name The New York Times uses for its two-star version. Hans Eendebak created the puzzle for the 2003 World Puzzle Championship in Arnhem.

A 10 by 10 Star Battle board split into ten coloured regions with thick walls between them. Rows are labelled A to J and columns 1 to 10. No cell is filled yet.
A 10×10 board at the start: ten regions, two stars to place in each.
The same board solved: twenty stars, two in every row, column and region, with no two stars touching.
Solved: two stars in every row, column and region, and no star touches another.
  • Every row holds the chosen number of stars.
  • Every column holds the same number.
  • Every coloured region holds the same number.
  • Stars never touch: not side by side, not above each other, not diagonally.

How to play Star Battle online

Tap or click a cell once to mark it X, which means no star can go there. Tap again for a star, and a third time to clear it. Most of the solving is marking X: a star is usually the last thing you can prove.

Hints name cells the way the board does: C4 is row C, column 4. A region takes the name of its first cell, reading from the top left, so region B2 is the one whose highest, leftmost cell is B2.

  • Drag across cells to mark several X at once. On a phone, start the drag sideways, because a swipe up or down scrolls the page.
  • Right-click or press and hold a cell to place a star straight away.
  • Keyboard: arrow keys move, X marks, S places a star, Delete clears, H asks for a hint, P pauses, Ctrl+Z and Ctrl+Y undo and redo.
  • Hint explains the next step and shows it on the board. Nothing changes until you press the button under the explanation.
  • Switches under the board: broken rules marked in red (on unless you turn it off), a faint X around each star, star counts beside each row and column, and a check against the solution as you play.

What Easy, Medium, Hard and Expert mean

Levels here are about which ideas a puzzle needs, not about how many cells it has. The game solves each board with the techniques below, easiest first, and the hardest one it needed sets the level.

Easy needs only the first two techniques: looking at one row, column or region at a time. Medium adds No room and counting one or two regions. Hard adds counting three or more, or uses many of the Medium steps. Expert has at least one step that needs a short What if.

LevelNo roomCount 1–2Count 3+What if?
Easy0%0%0%0%
Medium65%65%0%0%
Hard58%37%95%0%
Expert58%45%58%100%

Share of boards that use each technique at least once: 60 of the game's 10×10 two-star boards per level, solved by its own hint ladder.

Daily Star Battle, sharing, printing and your stats

Daily puzzle: one 10×10 two-star board a day, the same for everyone: Easy on Monday, Medium on Tuesday, Wednesday and Sunday, Hard on Thursday and Friday, Expert on Saturday. Solve it on consecutive days to build a run.

Share gives you a link to the board on screen. The link holds the board, not the answer, so it can't spoil anything. Print makes a PDF of the board and its answer, or a pack of up to 50 puzzles with answers. Sheets are black and white, with thick walls between regions, so any printer will do. Small stars above each puzzle show how many stars each row, column and region needs.

Your stats show puzzles solved, best time and average for each board and level. They stay in this browser and nobody else sees them. A puzzle solved with hints counts, but only hint-free solves can set a best time.

How to solve Star Battle: just enough room

Two things happen after every star, and they do most of the work. Its eight neighbours can't hold a star, and when a row, column or region has all its stars, the rest of it can't hold any more. The game's hints take both for granted, and the faint X switch draws the first one for you.

That leaves the first real technique: if a row, column or region needs as many stars as it has cells left, all those cells are stars. In the highlighted region, I9 and the whole of its part of row J are already ruled out. It still needs 2 stars and only I8 and I10 are open, so both get one.

A 10 by 10 board with a star on C8 and many cells marked X. The region with cells I8, I9, I10, J8, J9 and J10 is highlighted in gold; only I8 and I10 are still open.
Just enough room: region I8 needs 2 stars and has 2 cells left.
The same board with new stars on I8 and I10, each in a ring, and the cells around them marked X.
After: stars on I8 and I10, and their neighbours are ruled out.

Every way agrees: when all the options share a cell

Try every way a row, column or region could still get its stars. Anything they all have in common is certain. Region B2 has three open cells, C2, C4 and D2, and needs 2 stars. C2 and D2 touch, so they can't both be stars. Whichever one is used, the other star must be C4.

The same idea works for cells outside the region. Region A4 has 12 ways to place its 2 stars. Its bottom cells D4, D5 and E5 all touch each other, so at least one star sits on A4, A5, B5 or C5. All four of those touch B4, so B4 can't hold a star, even though it isn't in the region.

All inside is the same idea across two units. Region A3's open cells all lie in row A, and it needs 2 stars. Row A needs 2 as well, so the region supplies all of them, and the rest of row A, A1 and A2, is empty. It works in the other direction too, whenever a region or a line must supply everything the other still needs.

A 10 by 10 board with region B2 highlighted in gold. Its open cells are C2, C4 and D2; other cells around it are marked X.
Every way agrees: C2 and D2 touch, so one star must be C4.
The same board with a new star on C4 in a ring and its neighbours marked X.
After: a star on C4.
An empty 10 by 10 board with region A4 highlighted in gold. The region runs down from A4 and A5 through B5 and C5 to D4, D5 and E5.
Region A4: every way to place its 2 stars touches B4, next to it.
An empty 10 by 10 board. Region A3, the cells A3 to A10 along the top row, is highlighted in gold. A1 and A2, the rest of row A, are dotted in blue.
All inside: the region must supply both of row A's stars.
The same board with A1 and A2 marked X, each in a ring.
After: A1 and A2 are marked X.

No room: a star that would strand a region

Now look one move ahead. Before you place a star, ask what it would take away. If some row, column or region would be left unable to get its stars, that cell is an X.

Row C already has a star on C1. A second star on C8 would finish row C, so C6, C7 and C9 would be out, and it would touch B9 and D7. Region B9 holds C8 itself but needs 2 stars, and all its other cells would now be gone. So C8 is an X.

A 10 by 10 board with a star on C1 and many X marks. Region B9, the cells B9, C6, C7, C8, C9 and D7, is highlighted in gold, with a red star in a dashed ring on C8 showing the star being tested.
No room: a star on C8 would leave region B9 without a place for its second star.
The same board with C8 marked X in a ring.
After: C8 is marked X.

Counting: regions that fill whole rows or columns

This is the technique that separates Star Battle from simpler puzzles, and it needs only addition. Take some regions whose open cells all lie inside the same few rows or columns. If they need exactly as many stars as those rows or columns are still missing, every remaining star in those lines belongs to those regions, and every other open cell in the lines is empty.

Regions B1 and H1 still need 3 stars between them: 2 for B1, and 1 for H1, which already has a star on J1. All their open cells are in columns 1 and 2. Column 1 is missing 1 star and column 2 is missing 2, so 3 again. The two regions take all of them, which rules out A1, A2 and B2.

On Hard boards the same sum runs across three or more regions. Regions H2, H4 and H9 need 6 stars and fit inside rows H, I and J, which need 6. That clears H1, H6, H7, H8, H10 and I8 in one step.

To find these, start at the edges of the board and look for regions that lie across only a few lines. Add up what they need, and compare it with what those lines need.

A 10 by 10 board with a star on J1. Regions B1 and H1 along the left edge are highlighted in gold; the rest of columns 1 and 2, A1, A2, B2 and J2, is dotted in blue.
Counting: two regions need 3 stars, and columns 1 and 2 need 3.
The same board with A1, A2 and B2 marked X, each in a ring.
After: A1, A2 and B2 are marked X.
A 10 by 10 board. Regions H2, H4 and H9 along the bottom are highlighted in gold; the other open cells of rows H, I and J are dotted in blue.
Counting across three regions: 6 stars needed in rows H, I and J.

What if? Following a chain

Expert puzzles have at least one step that no single count gives away. Pick a cell, suppose it holds a star, and follow only the steps that forces. If something breaks, the cell is an X.

Suppose D1 held a star. That takes away C1, C2, D2, E1 and E2, and the steps above then follow by themselves: column 2 and region A1 lose more cells, and region E1 is left with only one way to place its 2 stars, on F1 and H1. Now column 1 would have three stars, D1, F1 and H1, where it can only have two. So D1 is an X.

This isn't a guess: every step in the chain is forced, and on this site the game only accepts a chain of up to 12 steps. When you try one yourself, start from a cell in a tight spot, because each supposition there forces the most. If the chain doesn't break, you've learned nothing about that cell, so undo back to where you started.

A 10 by 10 board. D1 holds a red star in a dashed ring, the star being supposed. Stars numbered 1 and 2 follow on F1 and H1. All of column 1 is shaded red with a dashed outline, because it would hold three stars.
What if? A star on D1 forces stars on F1 and H1, and column 1 has too many.

Why 9×9 and 13×13, not 8×8 and 12×12

Before any region is drawn, a board has only so many ways to fit its stars. We counted them, and two sizes that look natural turn out to be broken: 8×8 with 2 stars and 12×12 with 3 stars each have exactly 2 possible layouts.

Here's why. Stars can't touch, so any 2×2 block of cells holds at most one star. An 8×8 board splits into 16 such blocks and needs 16 stars, so every block holds exactly one, and that squeezes the whole board into two mirror-image patterns. A 12×12 board with 3 stars has 36 blocks and 36 stars, and the same thing happens. Whatever regions you draw, the answer is one of the same two, so anyone who has seen the pattern can skip the logic. That's why this game uses 9×9 and 13×13 instead.

BoardStarsPossible layoutsBoards ready
6×6190480
8×815,242680
9×926641,080
10×102146,510960
13×13342,732868

Layouts: every way to place the stars by the row, column and no-touching rules, before regions, counted exactly. Boards: the verified boards the game deals from, across all four levels.

How the puzzles are made and checked

Each board starts from a hidden layout of stars. Regions grow around them, so that each region holds the right number of stars, and they have to stay in one piece and within sensible sizes. A one-star board has at most one single-cell region and none bigger than twice the board's width. A two-star region has at least 4 cells, a three-star region at least 6, and neither takes more than 30% of the board. Most boards made this way have more than one answer, so the game moves cells between regions until only one is left.

A board counts only when the game's own hint techniques can solve it from empty, without guessing. A solve like that is itself a proof that there's one answer, and a separate counter that searches every row layout must agree. Printed puzzles go through a third counter written separately from the game, which runs on every sheet before it's drawn.

The daily puzzle has 1,764 boards ready, one for each day to August 2031, and the first board a new visitor sees comes from a small set checked the same way.

If you like placing marks that mustn't touch, try Norinori, which fills regions with dominoes, and Tents and Trees, with its row and column counts. For pure counting along lines, Binary is a good next step, and Hashi keeps the logic but swaps stars for bridges.

FAQ

Star Battle FAQ

What are the rules of Star Battle?

Place the selected number of stars in every row, column and coloured region. Stars cannot touch horizontally, vertically or diagonally.

Is Star Battle the same as Two Not Touch?

Yes, Two Not Touch is another name for the same puzzle, usually with two stars per row, column and region. Queens is a close relative that places crowns instead of stars.

Can I play Star Battle online for free?

Yes. This Star Battle puzzle game is free to play in your browser with multiple grid sizes and star counts.

What is the difference between 1, 2 and 3 stars?

The star count is how many stars each row, column and region needs. Higher counts create larger, harder strategy puzzles.

Are Star Battle puzzles unique?

Yes. Every board is solved from empty by the game's own hint techniques, which proves there is one answer, and a separate counter must agree before the board is used.